The first iPhone was released June 2007. The iPhone X was released by 2017. By then smart phones were ubiquitous. And it only took 4? Maybe 5 years? We’re still looking for a good use case for VR … and it’s not Second Life: Facebook Edition, or games (yet).
And the first mobile phone was sold to the public in 1949. It took time to catch on. People needed it to be convenient and accessible. VR/AR is neither convenient nor accessible today.
You can use your iPhone camera for an AR experience, but your hands are occupied holding the phone so you can't do much at all when using it.
Even if AR through a phone is a bit clunky you’d think people would use it if it was so great. I’ve never heard any real consumer talk about AR outside of the short obsession with Pokemon Go.
The whole meta verse thing seems like it was 100% hype building by people with money invested in it and none of the platforms had any users.
hmmm, not quite. To get an email address you need a computer. We went from 1% of the population having email addresses in 1994 to a decent 25%+ of the population in 1998 (or around then). All of them had to buy a computer to access that email.
If VR was so compelling, people would buy the headset to get the experience. It's not so they don't.