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by machdiamonds
1108 days ago
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I agree, the prospects for cloud gaming do seem promising. However, we can't forget that in VR, latency is a much more important factor. One solution could be for companies to establish datacenters near high-population areas to guarantee low latency. But, I believe a more effective approach might involve advanced foveated rendering coupled with technologies like DLSS. At present, it seems like a viable strategy for both Apple and Meta would be to sell "boxes" equipped with console-grade hardware that can wirelessly connect to their headsets, providing additional compute. |
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Every attempt so far has failed, spectacularly. What is promising about that?