Hacker News new | ask | show | jobs
by mcphage 1104 days ago
> The Wii lost its novelty pretty quickly.

It really didn’t. Ring Fit Adventure, a successor to the Wii Fit titles, sold 15 million copies for the Switch. Nintendo Switch Sports sold almost 9 million. Those are solid numbers. The kind of motion control the Wii used is still used for those titles, and they’re still popular.

2 comments

Just because it sold a bunch of copies doesn't mean that it wasn't a novelty and got actively used. Fidget spinners sold like hot cakes. 15 million copies is also less than half of what Wii Fit pulled, so it sounds like people did in fact lose interest in Nintendo exercise games.
> Fidget spinners sold like hot cakes.

Fidget spinners sold like hotcakes for a very brief window of time. Nintendo motion games are continuing to sell millions of titles even 15 years after they first debuted.

> less than half of what Wii Fit pulled

Hmm, what numbers are you looking at? I see 22 million for Wii Fit, and 21 million for Wii Fit Plus (a separate title).

That's decent for single games, but overall those are low figures.

These companies are aiming to have installed bases in the hundreds of millions if not billions.

Active gaming will be a nice use case, but will not be the reason 40-50m people buy a headset every year.

Don't forget Just Dance. Just Dance 2 was the best selling 3rd party title for the Wii. Just Dance 3 was the 2nd best selling title of 2011, behind Call of Duty. As of 2013, Just Dance is Ubisoft's 2nd biggest franchise, behind Assassin's Creed. Teenage girls nowadays are still playing Just Dance all night at sleep overs.