|
|
|
|
|
by fsociety
1104 days ago
|
|
I disagree that higher resolution alone makes it worth talking about. Meta can churn out high quality screens as well as Apple, for a price. The more compelling angle is how they have nailed the interface with eye and hand tracking and if this works as well in real-world environments as it did in their demo setup. Apple has a tech advantage lately with their software and hardware stack. But historically their products have done well because of product features not because of tech advantages. There is a non-zero chance you get an almost $4K device as hamstrung as an iPad. So the question still remains, what are they going to do with it? It has much potential. But in some ironic twist of fate it is Meta taking the product first approach here. And Apple’s closed ecosystem (not to mention high price) puts them at a huge disadvantage to target the social/gaming angle of “spatial computing”. It’s not over yet, and in general this is exciting because competition will start to ramp up. |
|
But they didn’t.
The more compelling angle is how they have nailed the interface with eye and hand tracking and if this works as well in real-world environments as it did in their demo setup.
This is what I was referring to when mentioned implementation. To paraphrase you I could retort: “Meta could have spent the time perfecting the interface but chose not to.”. I don’t see the relevance of such thinking though.