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by jve
1108 days ago
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> repeatedly failed to make a compelling use case for VR over the past decade Well, including me - I'v never wanted to try one as I associated them with games or some meta world I'm not interested. But I haven't been a target for their ads, so I may not know feature set for those. Seeing Apple device, I want to try it out as I immediately see the value in having a nice workspace :) I think everything will depend on execution. If we compare 1 feature between pre-iPhone and iPhone era: touch. The touch was based on resistive technology and you had to physically push the screen for it to feel. It was unreliable. It was disgusting to work with. Saying that some pre-iPhone touch phone and iPhone touch phone has same feature set or even iPhone was lacking... sure. But the ease of use. If this actually works reliably - no lags, no artifacts, no pixels, controls (eyes/fingers/voice) works as advertised - I think it will be ticket to somewhere, even if it was only extension to your pc/tablet. But this has the potential to be more than an extension. |
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I think all the optimism is confidence that Apple will be developing this product on the way to achieving high volume sales. Then they own yet another new major platform.
10 years may not be too long a slog if you OWN another major platform on the other side.