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by PaulHoule
1108 days ago
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It's significant in that it takes a very different approach to AR (passthrough camera) as opposed to products like Hololens and Magic Leap which are physics-challenged. Apple Vision can do things optical AR cannot, such as blocking out objects in the real world. My first take is that you won't get perfect visual acuity for the real world, but optical AR systems definitely waste a lot of light and introduce distortion in the optics. Sufficiently developed, computational AR might improve on your vision, particularly if you are older and presbyopic. Apple Vision has many of the challenges other AR/VR platforms have had but it is sufficiently different that Hololens and Magic Leap don't imply an automatic death sentence. I think it's critical that "metaverse" adjacent experiences are available cross-platform, I make these cards https://mastodon.social/@UP8/110499039556572469 that have QR codes to point to the web. I'd admit that the "web side" is the weakest link in my 3-sided cards right now but really that code should take AR headset users to a "land" or bring some object into the space but there still has to be an experience for phone users which could very much be of an AR nature as you can overlay images from the camera. As dreary as it is Decentraland has a workable experience with a web browser and something like Horizon Worlds would need one to make it worth the effort for individuals and brands to invest in the platform. |
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I'm sure there will be lots of similar applications but for the civilian space, where the price of a Vision Pro is just peanuts.
Previously such applications would have to create their own custom kit or modify existing. Now they have a trusted partner which can (hopefully) be trusted to iterate over and improve their product.