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by okennedy 1111 days ago
The researchers behind the project have since moved on, but the idea of a db underpinning a game engine came up over a decade ago in Walker White's work at Cornell. Unsurprisingly, there's a whole lot of ways in which expertise from the db community can be commoditized to allow game devs to focus on the game, rather than hand optimizing code. For example, query optimizers can make it easier to scale up complex agent behaviors [0]. The project also spawned some interesting work on checkpointing, distributed replication, and computation over uncertain state.

https://www.cs.cornell.edu/~wmwhite/papers/2007-SIGMOD-Games...