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by foobiekr
1111 days ago
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Most VR goggles eventually cause pretty significant eyestrain due to vergence-accommodation conflict [1] and other issues all of which get significantly worse the closer to the user the virtual objects are. Apple's display is, I guess, in best-of-class, but they have no special sauce at all on this, and no physical IPD adjustment at all, and so this device as previewed is basically only useful for media consumption and maybe something like a telepresence meeting, albeit not long duration. Without controllers it's unlikely to even work well for most games. Basically this is the best of a huge crowd of not very good VR helmets with probably industry-leading AR camera-based passthrough. [1] https://en.wikipedia.org/wiki/Vergence-accommodation_conflic... |
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