|
|
|
|
|
by wpietri
1107 days ago
|
|
When do you believe that time was? Because that's not how I remember it. I borrowed an Apple QuickTake from friends in the mid '90s, and bought an Olympus 1-megapixel camera not too long after. People definitely complained about the low quality. And some said they didn't want to have to go to a desktop computer to view their photos, which was very plausible given the size and slowness of desktop computers of the time. And they turned out to be basically correct. Digital photography became wildly more popular with the rise of the smartphone and the tablet. Basically computers had to get much more human-friendly, fitting into the existing human world, so that you could use photos as you would with an album, handing them around, pointing at them, etc. Which is part of what makes me skeptical about facehugger VR. Instead of putting technology in their living rooms, it requires people to cut themselves off from their surroundings and pretend to be somewhere else. It's the exact opposite of what made digital photography work for the masses. |
|
Facehugger AR is potentially great for bringing remote people into your living room. AppleTV is getting FaceTime, (and Zoom/webex), SharePlay already exists to sync media across remote participants, etc.
Also 3d moment captures / replays could be a killer app.