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by gtop3 1112 days ago
I see three assumptions in your paragraph that need to be true in order for the technology to work. I'm ordering them by how likely I think they are to come true in the next decade.

* Headsets will have good enough resolution and be generally comfortable enough to replace monitors for office space.

* There is a solution to the pass through input problem that is acceptable for the average office worker. I don't think there is a solution of the passthrough problem that beats a keyboard/mouse, or even a laptop in a cafe. I think it's more likely the average office worker will accept a worse form of text input given the right conditions.

* It's possible to project a 3d image of myself while wearing a headset that doesn't include the headset and passes the uncanny valley. The uncanny valley is wide, and even AAA video games haven't cleared it yet.

1 comments

That seems like a good list. For 1, I expect to update substantially (either for or against) after seeing how much of a jump Apple’s headset is. I view this one as inevitable unless something crazy like a complete end to progress on SoC density.

For 2, there are demos already; Immersed (and maybe Meta natively?) has a mode where it recognizes your keyboard (like 2 specific models, prototype) and positions the keyboard in VR. Not good enough for hunt and peck but if you touchtype this works. The Quest 3 seems to have better passthrough so again, this generation will provide a good steer. This one seems pretty easy though.

For 3, if we can do deepfakes we can do 3d photorealistic avatars. Can’t be more than 5-10 years away to render a face in real-time. Unreal already has some crazy tech with MetaHuman that would work here already I suspect, given enough compute.