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by rollcat 1118 days ago
> For instance rocket league was released in 2015 and hasn't gotten any such update since 2017.

StarCraft 1 has had no balance updates in over 20 years, and the game is doing great.

StarCraft 2 has had no balance updates for like a year or two, and it was slowly killing the joy of the game for everyone who bothered to suffer through it.

StarCraft 2 was designed to be a game where the meta has to be shaken up occasionally; StarCraft 1 ended up more like chess: if you tweak a rule once in a century (or the Internet-equivalent of a century), it's big news.

Different games, different needs.

1 comments

Nah, Starcraft 1 just ended up pushing balancing to the tournaments and map designers. If you tried playing it on the last Blizzard maps from the original run of Brood War, it's a questionably balanced game.
True, but then BW's map pool rotation is also way slower / more conservative than SC2's. We're used to 7 new 1v1 maps every other season by now (personally I preferred the old system where the 2-3 oldest and/or most problematic maps would get phased out every season).

Meanwhile: Fighting Spirit

You are correct. Map design has a dramatic impact on the balance of BW - and as the game develops, and certain matchups become more or less one-sided, tournaments adjust their map pools.