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by winkelwagen 1118 days ago
Think people didn’t get the link turd to polished turd in this blogpost. Is what you get when you ask a beginner artist without any guidance to create something, and instead of making something that has the right competition, perspective, proportions, colors and values etc, they tend to over render the image. Making it look “pretty”, the issue that it tries to compensate shitty foundations with glitters and sparkles, widgets, shadows and highlights.

Ultimately it often doesn’t have the right impact.

Ai art falls in the same category for me. Polished turds, bad writers, bad ideas, bad concepts, boring subjects.

I’m hoping it mostly inspires a generation to make cool shit and enjoy it. If you take a skilled artist to use ai art, the results are good, if you take beginners and give it tools you get polished ai art turds. Things that looks cool but ultimately missing the foundation to make it work.

At the same time, perhaps it doesn’t matter, and people want to have polished turds regardless.

Compare this to a game like unpacking, carefully crafted rooms and smart storytelling. Or vampire survivor, addictive gameplay loop with assets that almost seem like they come straight out of some gamemaker pack. In the end, it’s all about intend, and no amount of polish is going to fix

1 comments

> In the end, it’s all about intend

Precisely, and it doesn't matter how you realize it - by hand or with something more automated (digital manipulation), or with matte painting/photobashing (the most recent resentment target), or with any ML tool.

If you don't have the eye, taste, and rigor, you're going to create something boring. If you do, you'll create something interesting. The issue with the examples in OP is not the tool - it's the creators who were sloppy (and also incredibly rushing as it's just a tech demo created in 72 hours).