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by nologic01
1122 days ago
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Its not the phone. Its the screen. It could have been in any form factor - it was in another, less usable, form factor. The portability just clinched it for billions and made the issue of the screen more pressing than ever. The screen is the window to the matrix, our collective digital space. That matrix is something incredibly powerful. We have not tamed it. We don't even have a theory of taming it. A psychological, political, economic framework that does not drift into toxic, rapacious abominations. We need to learn to live this dual existence as individuals. We need to learn to build sane digital communities. Admitting we have a really serious problem is the first step. |
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I have some thoughts here. Traditional meditation practice is accepting of the tendency of the mind to wander. Such is the nature of our minds. Over time, we strive to improve our ability to focus / concentrate / redirect our attention.
But when it comes to socio-technical design we need more than infinite patience around distractions. We probably want and need to evaluate how we do. Tor example:
- how often are we distracted? - for how long? - why? (is it simply due to our 'wandering' brains? And/or it is more causally connected to environmental factors, such as attention-stealing devices?) - what interventions work for certain kinds of distractions?
Sometimes people are drawn to the notions of metrics. There is value in metrics; there are clear mathematical ways to calculate them. Collecting, them on the other hand, can be quite challenging.
But let's not limit ourselves to 'metrics' in the quantitative sense. The reason is obvious: some of our most important goals are not easily put into quantitative terms. Luckily, with vast improvements in text processing, we need not limit ourselves to traditional metrics based on scoring. We must think bigger and broader.
With a good set of evaluation mechanisms (again, not just metrics), we don't have to fall back on some indefinite mindset about 'doing better'; we can actually demand that products and services be designed and adhere to basic principles. These principles will probably be somewhat subjective and culturally contingent, but that doesn't discount that they can also be grounded in neuroscience, broadly accepted notions of morality, and tunable according to cultural and situational factors.
Does this make sense?