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by suddenclarity
1112 days ago
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Even in OSS it's wise to have some people steer the direction. I tried the game about eight years ago but it didn't run well on my laptop. I've tried to keep up somewhat but lost interest when it felt like they just added new features instead of polishing and improving core functionality. I had a similar feeling with Black Mesa. At a certain point, it feels like they've worked so long on the project that they lost the original selling point. At what stage does it make more sense to just remake the game in the latest UE than offering a 20 year old game that still isn't close to being released. I don't want to talk down on the project but it's a question I think about every time I see these types of products. |
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Now if somebody would port first Deux ex into Unreal 5.2 engine that would get me interested (but still, keep your emotions in check and play when its ready, otherwise just a recipe for regrets)