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by brundolf 1114 days ago
They're different APIs, but they have similar goals and benefits: expose native-adjacent performance for GPU tasks in a highly cross-platform API supported by browsers and other host software. The original poster was asking "why [vs native graphics APIs]?", and I think the "why" is the same for both.

Also- VSCode is literally an example of a use-case where you might do this in WebGPU, they just didn't