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It really depends on the degree of granularity. ROS encourages the use of the actor model multiple times inside of the same machine. This is complete overkill, and actually reduces reliability and safety. For example, how do you write unit tests for an actor-model system? Without unit tests, how do you properly characterize the code's behaviour? When I last did ROS work, I built the whole thing outside of ROS, tested and validated it worked with tests, and then put some small ROS wrappers on top, and it basically worked first time. But this isn't how ROS-native systems are developed, instead people use Gazebo/Rviz to tweak and add things, and you end up with a system that is grown organically, at the single algorithm level, with all the problems that entails. As I posted cross-thread, in the actor model, with queues and threads, you inherently encode additional state via the temporal spacing of the messages. Trying to predict what all of these could be so that you can test for edge cases and make sure things are safe is basically impossible. The modularity of ROS lets you set up a giant system pretty quickly, but in order to iron out the edge cases takes about as much time as just rewriting the whole thing as a monolith, because you haven't actually been able to test the system properly and the long tail of hidden state and bugs is impossible to avoid, and also impossible to predict and test for. From what I've seen of the ROS community, the concept of testing is severely lacking. It usually entails running simulations in lots of different scenarios, which in a testing hierarchy is only really your final integration tests. It doesn't tell you about degradations in various subsystems, eg. control or navigational ineffiencies. It doesn't tell you about regressions based on earlier behaviour. It isn't deterministic, so you get random failures, reducing trust in the testing infrastructure. It takes tons of compute, so your devs wait hours for something they should be able to know in seconds. And because it's slow, devs won't add tests to the same granularity they would otherwise. In a high reliability environment deterministic code is really important. The actor model doesn't give you that, each and every time you cross its interface. It also makes abstractions for granular testing much more difficult. It isn't a silver bullet, and ROS leans so heavily on it that all of the downsides are effectively unmitigated and impossible to avoid. It sounds like we're working in a similar space, for me it is drone obstacle avoidance and navigation systems, and I found ROS to be entirely unsuitable for anything more granular than inter-drone coordination. |
In an actor model, the units would be the actors. Test that they are deterministic and behave correctly given a message. You can test them for robustness by fuzzing messages and throw them at the actor. Then you use integration tests to test the whole system's performance.
> But this isn't how ROS-native systems are developed
Note that I haven't been arguing for ROS, but for loosely decoupled architectures for distributed systems like robots. I agree that ROS has many shortcomings. Although I would say this is not a shortcoming of ROS, but of ROS developers. Maybe ROS can be blamed for guiding people to work in such a way.
> As I posted cross-thread, in the actor model, with queues and threads, you inherently encode additional state via the temporal spacing of the messages.
Systems other than ROS do it better, but the point I've been trying to get across is that the actor model is great for distributed systems because it makes explicit the inextricable asynchronous, distributed nature of the system. As I've been arguing, you need to pass messages at some point if you want the robot to be a robot -- it has to interact with the world and society at some level, likely many levels. Your obstacle avoiding drone I assume is communicating with a base station, maybe remote compute, and a remote human operator. If we want to properly test this kind of system, we're going to have to make explicit the fact that the network is not reliable, latency is not zero, etc.
In this light, temporal spacing of messages, rather than being an encumbrance, becomes a necessity. It's a means to test and ensure that the system can handle all sorts of timings and orders of messages, just as it would need to do in the real world. By designing and conducting our tests to incorporate this, we can effectively simulate and anticipate the conditions our system will face.
Also, time-deterministic messaging protocols can be used to better manage this temporal aspect.
> you haven't actually been able to test the system properly and the long tail of hidden state and bugs is impossible to avoid, and also impossible to predict and test for.
But does the monolith avoid the edge cases or does it just fall for the fallacies of distributed computing?
> From what I've seen of the ROS community, the concept of testing is severely lacking.
Again, this seems like a shortcoming of the ROS community, and not the actor model.