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by trh0awayman 1121 days ago
The first example looks pretty unique for an art style. I'd love to see this done on the fly, so that each building is unique during game play.

Also, I think the buildings would look better if you give it some context of the ground surrounding the buildings.

This certainly solves a lot of issues for tile-based games where you have to handle at least 3 cases in both graphics + programming (in a 2d, single-layer tile game, you need corner pieces, middle pieces, and edge pieces). Think two houses built next to each other in AoE - now they could mesh and form a completely new style of row house, without any effort