|
|
|
|
|
by Shorel
1130 days ago
|
|
This shows how insanely optimized game engines are, and game development in general. All enterprise software is optimised in man/hours, as in the maximum amount of features for some given hours of work. Enterprise customers will then invest in the extra hardware, because "developers are more expensive than computers". Games can't afford that, they need to run in many different kinds of shitty and good hardware, so it is optimised over and over, by very dedicated and underpaid developers. And they mostly code in C++. But games are sold by the millions, so it's a different market. |
|