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by laund
1134 days ago
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thanks to Bevy already being built on the wgpu Rust crate, which implements a API similar to WebGPU but with many different backends, Bevy never really interacted with WebGL directly. in fact, the PR to add WebGPU support was not that large, with as far as i can tell most changes consisting of initialisation code being moved around.
https://github.com/bevyengine/bevy/pull/8336/files |
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