|
|
|
|
|
by dfex
1132 days ago
|
|
Exactly - Apple has all the pieces to absolutely nail the AR workspace experience. Reality OS Headset built on top of iOS (and MacOS) could easily allow bluetooth peripherals (keyboard/mouse) to pair with to their headset, and you've got multi-monitor workspace ready to go in a physical space that normally wouldn't accomodate it. Need more CPU/GPU than the Headset provides? Just use Sidecar to push your Mac desktop into AR and work on it as a 2D pane from there. I've used Virtual Desktop on the HP G2 Reverb, and while the quality was excellent, it's a bit clunky having to connect HDMI/Displayport loopback connectors to bring up multiple displays, and I'd much prefer to do my work in MacOS. A lot of the speculation around the new product seems to be around AR augmenting people moving around in public space, but the thing that gets me excited is what this might mean for the traditional desktop environment. |
|
The headset could include discreet lidar/else captor to track eyes movements. Meanwhile the base could track head movements and mouth expression from the outside. Bam you have every data points to animate a memoji. I guess through an API more advanced avatars could be designed by a game developer. But memoji would be a nice proof of concept.
If all this materialize The sweet spot would be a Thunderbolt plug and a M1/M2 requirements. The 3000$ rumored price tag would refer to a complete setup including a mac mini but the headset alone could sell at a more affordable price range.
(Disclaimer: this is a personal guess I have no access to insiders)