| I just enjoyed being a game master for a nice impromptu game with GPT-4: https://cloud.typingmind.com/share/c0a68cb2-5f59-4e83-b383-b... Whether or not it fulfills the strict definition of planning in AI research, it definitely looks like planning to me. More than Hanoi towers anyway. GPT-4's performance was quite enjoyable. To incite you to click on the link and check it out in full, here's an excerpt from the game setup: > You are in a maze. The maze consists of square fields, turns are only 90 degrees, you move by one field at a time. The usual stuff with mazes on a grid. You know the drill. Somewhere in the maze there is a MacGuffin, which I need to prove a Hacker News commenter wrong. Your goal is to find the MacGuffin, and bring it back to me. > The game is semi-interactive. Instead of making one step at a time, I want you to string together sequences of steps to formulate a plan. Since you don't know where the MacGuffin is initially, you can't win with a single plan (or maybe you can, if you're smart enough?). The rules therefore are: |
Also I think you forgot to decide where MacGuffin is beforehand which led you to just give away the solution for free in the end because there was no way to find MacGuffin since he's not really anywhere.
If anything this confirmed my skepticism about "AI".