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by majormajor 1127 days ago
There's plenty of neat ideas for what AR could do - but how often are you changing tires or having to find an oilpan plug on an unfamiliar car? Some great professional use cases, potentially, but for a consumer? A lot of this sounds like an open-world video game with no design restraint, where your map gets littered with dozens and dozens of points of interest all at once and it just makes it that much harder to focus on what you actually wanted to be doing in the first place.

And with people's resistance to paying for software services, you'll have exactly the same problem with looking at something on your phone of half the crap being ads intentionally trying to sidetrack you.

1 comments

I think there's certainly a risk of information overload, but I'd say that's a risk of our modern lives in general, whether we have AR glasses or not. Well-designed AR would, in my opinion, be vastly less intrusive than having to stare into a handheld device for hours a day. I would trust Apple to make a well-designed UI for the thing if and when they manage to release them. 3rd party apps not so much (although certainly there will be a handful of great ones). That's more on users making informed choices about the apps they download than a downside of AR, though.