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by N1ckFG 1133 days ago
It's a matter of resources and time imo. Blender is currently about thirty people and started in 1994; Krita and Gimp are each currently four people and both started in 1998. (Also, 3D graphics turned out to have a Blender-shaped hole--it's arguably the first generalist's creation app--while the 2D painting space has gotten pretty crowded since the 1970s.)