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by chefandy
1121 days ago
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I've been in-and-out of every one of these stacks professionally for years. I was a professional graphic and interface designer for a decade, which involved photography, photo editing, motion graphics and other 2d animation, and digital illustration. I've done a bit of freelancing, specfically with branding, identity and print design, but it's mostly been full-time, in-house work. More recently, I have moved into 3D modeling, 3D animation, and game engine work. I've worked with the current generative tools in professional settings and did procedural art and design work long before the current fad. I've seen their progression, and know better than damn near anyone you'll meet where they stand in the commercial art world. You're basing unsubstantiated predictions on top of assumptions to form dubious suppositions about the future of these things to change the topic from your patently absurd assertion that the largest player in most creative industries became "irrelevant," "years ago." You're clearly going to continue pretending personal preferences, based on an incredibly narrow slice experience in this huge collection of creative industries, is generalizable to the rest of it. I'd say there's about zero percent chance you're going to start engaging in this conversation in good faith, so I'll let you finish it by yourself: you don't need my help to try and convince yourself that you know what you're talking about. |
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