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by tm-guimaraes 1127 days ago
> So you're just going to ignore the gacha mechanics?

No money involved. It's as much gambling as going to random.org and guess a random invocation. It's as much gambling as random encuonters on JRPGs, or quest/mission rewards, or really anything else in gaming with random chance. Is catching a pokemon in any pokemon game a gacha mechanic? You use a pokeball and might or might not get the pokemon. What about any game ability with a miss chance or a critical hit chance? D&D is peak gacha.

Really, it's just "drop some common stuff and get some random util back"

Gaming nowadays is full of "games" that are actually just live services trying to extract as much money as possible from you. This mechanic is completely unrelated. Your comment seems an over reaction from someone that never actually tried the game, or doesn't know how bad current big budget or mobile games are.

1 comments

TotK's in-game mechanic literally operates like a gachapon machine. You insert something (a facsimile of a coin), out comes a capsule with something random in it. Softening kids to the mechanics of gacha isn't good. Furthermore, you completely dismissed the rest of my comment and what I was responding to.

Pokemon Masters is definitely a gacha game, so maybe there's a progression there in terms of where this is heading.

In the spirit of gambling, I bet you fifty bucks that the Nintendo theme park has gachapon machines with capsule toys in.

Nice way of completely invalidating all your arguments in this thread. I hope this will be a lesson for you next time you go on a toxic and obnoxious rampage.

Anyway, time to go back to the most beautiful game I've ever played. A game that looks fantastic.

What toxic and obnoxious rampage?

Educate me about this lesson, o enlightened one.

"Softening kids to the mechanics of gacha isn't good."

Let's go back a hundred years or so and ban gumball machines and half of the machines in arcades, then...

In this case you're describing a randomization game mechanic as gambling. How deterministic must a game be to avoid that, then?

You sound like a 90's mom complaing about GTA's violence.

Gaming world full of actual gambling and even worse practices, and what what should we complain here about? A single payer game that can be offline only and never asks for a credit card has very minor random feature that looks like a gacha machine...

> Pokemon Masters

Mobile game. But please ignore every random mechanic in every game since gaming dawn that are no different.

> In the spirit of gambling, I bet you fifty bucks that the Nintendo theme park has gachapon machines with capsule toys in.

Missing the point. And I'm sure they do.

> Furthermore, you completely dismissed the rest of my comment and what I was responding to.

Pot calling the kettle black? your gacha comment and link did not even address the paraghrah which i quote:

> I am too. It's not a skinner box designed to extract the rest of their money from them. It's a complete, quality product. No subscription pass. No seasons. No loot boxes for money. No gambling mechanics designed to secretly back to real world money. They made a good choice.

but let's go back to your tech stuff.

I will state: I agree that game looks good. It has frame drops ocasinally in docked mode or just by using ultra hand. It is capped at 30fps

But it looks good.

No i am not one of those that think 30fps are enough for gaming, I have gaming PC , i have owned a low latency monitor for decades.

But this is a fucking switch, and this is a puzzle and exploration game. With the crazy phisics and amount of things (plus particles) that this game interacts with, the fact that it can run on 30fps is amazing by itself. Making this kind of game on this platform run better for sure it's very hard work, obviously it can always be better, just look at any demo scene stuff, but this is still a masterpiece, and there is no other game on the console which shares such good looks.

Would i prefer if it ran at 60fps? obviously. Would I want it to be uglier or have less features for that? No. The resources required to jump from 30 to 60 are big, i don't think it could have the same ambience on all those environments and all things happening around on a switch and keep a consistent 60fps.

So, yeah game looks good.

I'm not asking for 60fps. I'm asking to not go down into single digit fps when using ultrahand or being in crowded areas. A stable 30fps isn't an unreasonable ask in 2023. To claim it's running at 30fps is to not understand the problem.

It's capped at 30fps. That isn't the problem. The problem is that the framerate is wildly erratic, and it can hit single digits, and fall down into the teens not uncommonly.

It's OK to criticize something, and it's OK to not pretend that something is perfect. It's a $70 product. Criticism is healthy. As is not going with the groupthink and denying measurable objective fact.

Game might look good. Game performs poorly, but so do most AAA games these days, so there's that. Jedi Survivor or The Last of Us on PC, anyone?

The way the capsule machines actually work in-game is that the probabilities of getting each potential item are roughly equal, and you get around 10 "pulls" for an extremely common currency, where each capsule is from a predetermined pool per machine of around 4 items.

Which makes pulling nonrandom given the law of averages. It's effectively a joke.

> You insert something (a facsimile of a coin), out comes a capsule with something random in it.

You don't add a facsimile of a coin—you add batteries and/or blades.

The article you posted clearly came out before the game, because it was incorrect about most of the stuff it stated.