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by hammyhavoc 1127 days ago
Even the original Game Boy was 59.7Hz.
2 comments

Did you ever play one? The display had so such smearing that individual frames weren't distinct.

We still loved it though.

Yes, and every subsequent generation. I still play, I've even IPS-modded the display on my DMG-01 to appreciate what the console could actually draw in terms of frames.
> even IPS-modded the display on my DMG-01

Haha, me too.

Same, although my collection is a GBC/GBA and PSP all clear shelled and with IPS screens. Gadgets don't have clear shells anymore :( hopefully it'll come back, was kinda cyberpunky
And the Switch has a 60hz display too and people can connect it to whatever display they have. It's just Nintendo hellbent on the 30fps. Even though there are games with perfect 60fps gameplay on the Switch from Nintendo too not just 3rd parties.

    It's just Nintendo hellbent on the 30fps
Maybe this is just comic exaggeration that's flying over my head, but I find it very strange to interpret Nintendo's intentions this way.

TOTK is clearly very very ambitious in terms of physics simulation and interactivity -- it very clearly feels like a case of "we are stretching the limits of this hardware and we just can't pull it off at 60fps" and not "lol who needs 60fps."

Are there 60fps games on Switch that are actually doing this level of ambitious interactivity?

That said, it definitely feels like there's some room for optimization e.g. the Ultrahand effect. I wonder if Nintendo will address this in a patch. This game was clearly a large and ambitious project that surely had an internal deadline to meet. As engineers we know how that goes... you have to balance completeness, correctness, performance, and actually hitting your deadlines.

Well, you can't run TotK at 60fps on the existing Switch hardware, even if it was unlocked, it's just not got enough grunt. The only alternative is make a less-demanding game, optimize it better, or release better hardware than can support the ideas adequately.