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by achtung82 1135 days ago
Turns out, fps is not as important for making good games as people thought.
2 comments

Probably important for competitive games only.

60 fps is great for anything else.

Zelda runs at 30 fps (when it doesn't drop to 20)
Zelda runs much lower than 60 fps, I believe?
Movies have been THE gold standard for quality since the beginning of time... and usually are displayed in 24 fps.

If Inception runs at 24 fps, Zelda does not need to run at 60 fps.

Do not make the mistake of comparing framerates in feature films and video games. Those are perceived by viewers very differently.

In movies, 24 fps (and the 180° shutter) provide just the right amount of the dream like visuals that help the audience get into the story. Movies that tried higher framerates mostly flopped because they end up looking like documentaries. There is also no reasons to increase the framerate to reduce latency.

In video games, technical limitations aside, higher fps is always a good thing. I don't think I ever heard anyone complain that the animation was too smooth or the latency too low.

Comparing the artistic experience and interaction and physical eye movement with movies and videos games is apples and oranges.

I don't interact with a movie. The movie doesn't respond to my inputs. The field of view is different. My expectations of a movie as a fantasy told at 24fps to keep the "movie experience" is different from wanting an immersive simulation.

Movies often become big motion blurry smears when panning. In video games you pan a lot and still want the visual information available.