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by nsplayer
1129 days ago
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I used to play NS a ton, even was in a clan for a while. It was one of the most original and novel video games i've ever played, only planetside comes close. Combat played a sizeable role in killing the original game and turning it into something i'd expect from a CS mod. An entry level, bland generic version of the original that gutted all the strategy and coordination and teamwork that you required to win on ns_ maps. (A good commander alone was worth gold) You built upon what many people considered cancer (combat to some extent, but definitely xmenu combat) - tumors get serious when they hit the lymph nodes, and they probably saw it as that. I quit before this era happened but I probably would have hated you if i hadn't - even if you aren't technically the one to blame. |
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Ironically, I don't think I ever consciously built in xmenu<->buildmenu support (though I don't have the .amxx file to hand to check); that was a surprise to me. IIRC, both ExtraLevels and Combat Buildings used the NS module for AMXX to read write the "unspent level points" for the player. Placing buildings was a lot less crazy when you had to spend one of your nine precious levelups on a welder or a gorge morph, and then spend another on each building.
Combat Buildings made Combat pretty stupid, ExtraLevels made Combat really stupid, but the combination was way stupider than the sum of its parts.