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by klodolph 1124 days ago
A bit harsh to say that WebGL was a mistake from the beginning. The spec was released in 2011, along with some initial implementations. At the time, Vulkan didn't exist (2016). Not even Metal (2014) or Mantle (2013) existed yet. I don't think even the AZDO folks had done their work yet.

WebGL looked pretty damn good in 2011. It was based on OpenGL ES 2.0, which was the latest version of OpenGL ES, and the great thing about OpenGL ES is that it's a little cleaned up from OpenGL and reflects the capabilities of a broad class of graphics implementations.