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by iamwil 1130 days ago
Yes, it's rare, but they have.

Game maker's toolkit has one on how they solved their open world problem for BotW:

- https://www.youtube.com/watch?v=CZzcVs8tNfE

And at GDC, they talked about their Chemistry engine for BotW:

- https://www.youtube.com/watch?v=QyMsF31NdNc&t=2354s

- https://www.youtube.com/watch?v=Bk5swSyJ5zQ

Game historian has some tidbits of how they made certain design decisions for their successful games

Mario Kart:

- https://www.youtube.com/watch?v=NDHZKYETDyU

Super Mario World:

- https://www.youtube.com/watch?v=s2bTQK6vbKI

Super Mario Bro 3:

- https://www.youtube.com/watch?v=MxT6IwUtLSU

GMT, Snowman, and Extra credit does analysis of how Nintendo designs their Mario levels.

- https://www.youtube.com/watch?v=dBmIkEvEBtA

- https://www.youtube.com/watch?v=z_KVEjhT4wQ

- https://www.youtube.com/watch?v=Vwj3On5o58U

- https://www.youtube.com/watch?v=3fI9pfDf60g

- https://www.youtube.com/watch?v=ZH2wGpEZVgE

Generally, it follows the ramp up and down of the Hero's journey in storytelling.

1. Introduce a new mechanic in a safe area where it's impossible to die.

2. Increase the challenge with the mechanic by adding variations

3. Ramp up challenge even more by combining with previously learned mechanic

4. Have periods of rest inbetween the challenges.