| Yes, it's rare, but they have. Game maker's toolkit has one on how they solved their open world problem for BotW: - https://www.youtube.com/watch?v=CZzcVs8tNfE And at GDC, they talked about their Chemistry engine for BotW: - https://www.youtube.com/watch?v=QyMsF31NdNc&t=2354s - https://www.youtube.com/watch?v=Bk5swSyJ5zQ Game historian has some tidbits of how they made certain design decisions for their successful games Mario Kart: - https://www.youtube.com/watch?v=NDHZKYETDyU Super Mario World: - https://www.youtube.com/watch?v=s2bTQK6vbKI Super Mario Bro 3: - https://www.youtube.com/watch?v=MxT6IwUtLSU GMT, Snowman, and Extra credit does analysis of how Nintendo designs their Mario levels. - https://www.youtube.com/watch?v=dBmIkEvEBtA - https://www.youtube.com/watch?v=z_KVEjhT4wQ - https://www.youtube.com/watch?v=Vwj3On5o58U - https://www.youtube.com/watch?v=3fI9pfDf60g - https://www.youtube.com/watch?v=ZH2wGpEZVgE Generally, it follows the ramp up and down of the Hero's journey in storytelling. 1. Introduce a new mechanic in a safe area where it's impossible to die. 2. Increase the challenge with the mechanic by adding variations 3. Ramp up challenge even more by combining with previously learned mechanic 4. Have periods of rest inbetween the challenges. |