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by andersh 5232 days ago
If you look closely you can see his coloring algorithm is broken. The "spheres" of close restaurants appear to "squash" each other rather than just intersecting. The result is grooves between restaurant spheres that should be more brightly coloured. If anyone even notices this comment and replies to it, I expect them to be disagreeing with me.

TL;DR: I can tell by the pixels.

2 comments

The algorithm isn't broken, the zones you're talking about are squashed together to show you, at any given point, which McDonalds is the closest to that location. It's like a Voronoi diagram (http://en.wikipedia.org/wiki/Voronoi_diagram).
For a map intended to show the distance of points from the nearest McDonalds' that isn't the best algorithm; equal pixel colour should => equal distance. I was thinking it'd be cool if distance were represented by height, in a 3D rendering. Also, make it a flythrough, with music :)
This was the top comment when I connected, and I agree with your analysis.