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by PurpleRamen
1132 days ago
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There is no big secret to this. They just don't go all out. They don't take big risks. They just see what works elsewhere and polish it until it shines brighter than everything else. And they only add (or take away?) until they have the necessary minimum of gameplay. For example, Zelda BotW is by far not the best survival or crafting-game which was around at release, but it was the most pleasant experience for casual gamers and Zelda-fans, because it left out all the unimportant grind which is not relevant for a Zelda-Game. Notable in that regard: Apple did the same under Steve Jobs. Focus on the important part, and don't play around. |
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