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by kenhwang
1135 days ago
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I kinda like the charm of the cooking animation. I feel like it's more fun than other games that turns crafting into "just press the button in the menu". Especially with the environmental cooking methods, why shouldn't I be able to cook my meat on the ground with a flaming sword? If I was designing the Zelda cooking system: - definitely some sort of bookmarkable known recipes book that gets brought up from the cooking pot instead of paging through the inventory - asynchronous cooking; I don't mind the cooking animation, just give me multiple cooking pots and let me move around while it (quickly) cooks - holding more than 5 items at a time, like hold 50 drumsticks to throw all at once onto a firepit to sear - big batches (upgradable cooking pot sizes), why not throw 100 apples into the pot for 20 servings made at once? |
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