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by lcnPylGDnU4H9OF
1136 days ago
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I don't like competing so my first thought was to make a card which says, "You win the game." Is that possible, ostensibly with great cost, or is there some restriction on the effects? I believe MTG card effects often directly translate to a certain "mana" cost so it can be determined (in most cases) if a card is "overpowered" for its cost. Does this have some mechanism which ties effect to cost? (I also appreciate the "old-school" approach in this case; I suspect it actually makes it easier to determine that the intended card is invalid.) Edit: I tried, and I guess it is able to understand that. Nothing which seems to tie that to a cost, though. That makes sense as you'd effectively have to define a game system while this is crowdsourcing that to the community. I imagine the intention for play (if there really is one) is to have players agree on a set of cards to use. |
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Wordbots doesn't have a built-in mechanism to enforce cards being at a "fair" power level. We initially had a few ideas for how to do it: some kind of machine-learning approach to determine how much "energy" a card should cost to play based on its text and stats, or having a server constantly simulating games between AI players with various cards to see how effective cards are in practice, or even a market-based mechanic where cards could be traded for in-game currency and how valuable a given card was would determine it's a "fair" card or not.
All of these approaches were ultimately abandoned as too complicated. Instead, we opted to just prioritize game formats where both players are equally likely to have access to any given card in-game:
This way, overpowered (and underpowered) cards can still be created by players, but at least in these game formats, both players would be equally likely to draw said overpowered cards.