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by mdaniel 1138 days ago
That looks neat, thanks for sharing. Speaking of sharing, it seems your repos are missing a license file (and the source files themselves don't have a licensing block that would also serve the same purpose).

I would also recommend linking to https://github.com/wordbots/wordbots-core/blob/v0.20.0-beta/... since the app.wordbots.io version seems to boot up some horrific amount of javascript or something, because the gears just sit there for about 15 seconds before the content finally shows up

Separately, do you know if the vocabulary for wordbots would tolerate the vocabulary for M:TG? IOW, is it possible to "port-over" some of the cards?

2 comments

Oops, lack of licenses was my bad - good catch! Just added LICENSEs to clarify that both the game (https://github.com/wordbots/wordbots-core) and the parser (https://github.com/wordbots/wordbots-parser) are MIT-licensed.
Regarding M:TG vocabulary, Wordbots's syntax is a little bit different but a lot of the same effects are possible. For example, M:TG's Flametongue Kavu's "When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature." becomes "Startup: Deal 4 damage to a robot" in Wordbots.

Some of the cards that people have been making so far in Wordbots are rough reinterpretations of cards from other games (M:TG, Hearthstone, Faeria, etc). Of course, many cards from these games wouldn't be possible to reimplement in Wordbots, as it doesn't have anywhere near the breadth of mechanics that these more-sophisticated games do. But also, there are some mechanics that are only possible in a game like Wordbots – such as https://app.wordbots.io/card/cnrssvyxfsp: > Replace "1" with "2", "2" with "4", "3" with "6", and "4" with "8" on all cards in your hand.

This would work in Magic: Arena digital-only formats using the perpetual mechanic plus a variation of the text on a card like Magical Hack.