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by dlytle
5233 days ago
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One thing that SMB did really, really well was provided a very slick learning curve. Every level provided you with techniques that, while learned through repetition, were applicable in future levels and scenarios. Every new mechanic was introduced sparingly at first, but then compounded upon by introducing new quirks to the formula you had already learned. I think that's what made SMB such a solid game; not the difficulty, but the way the game presented you with that difficulty. (Also, I'm in general agreement with others about the presentation of this article. It felt like the author was trying too hard to act like a college bro. I will admit, however, that I liked the bit with the monkey.) |
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