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by fredoralive
1132 days ago
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The way Super Street Fighter II has a mix of methodologies seems to count against that. Why only run this optimiser on the new art? I could see artists might still use a grid when sketching and planning to keep a handle on sprite size / memory usage. But not in the hand packed sort of way, more just each sprite drawn unscrambled on a grid. You wouldn't go through all the rigmarole of hand optimising memory layouts if some stage in the build system is going to ignore it and do its own thing instead. |
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