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by mschuetz 1138 days ago
The issue with Vulkan is that it's so cumbersome, I just don't want to use it at all. Tried to switch, but went back to OpenGL. There isn't anything in Vulkan that warrants that insane amount of overhead.

WebGPU is based on similar modern paradigms but it's an actually usable, sane, not overly verbose API. It's a pitty that WebGPU is deliberately gutted to make it a 5 year old smartphone graphics API because I'd prefer it over Vulkan any day.

I'm glad that Vulkan is taking some steps back on render passes, pipelines, etc. If they keep removing unnecessary entry barriers, I might eventually try the switch again in a few years.