| actually the interface is very simple once you grasp the synth model:
each instrument > played by 'seqencer' timeline triggers notes > whose output sound textures modified by 'automation' lines now see a whole bunch of instruments side by side each one with its own timeline for sequencer and bunch of timelines automation this just explodes the whole stack of standard 2d tracks to be visible all at once instead of being hidden or listed one below another the 3d gives me a feeling of full immersion and thorough visual control, i actually crave the next step: to manipulate with my own hands these timelines in realspace however few issues i see with 3d: - trouble precisely aligning individual notes in time, easy in 2d grid but in 3d space they feel distant and disconnected, (messy?)) : maybe solved with a quicker more integrated swing to flattened 2d sideview or better yet - 3d gridlines - handy way to time slice select a sub set of instruments to cut and paste slices (loops) around the song possibly all implemented already. i'm just bsng this after view of one video anyways, looks pretty and feels cosmic |
But with that said, being able to reduce the amount of data confronting you would most likely be an invaluable asset. I'm no musician, nor do I have much experience with DAWs, but the ideal environment, and this is true for many things, would be one that is both expressive and easy to use. I just can't see how exploding all the components in such a manner is reaching those said goals. Why can't you just explode them when need be?
Also, why is the quality of immersion important to you? Immersion as it is well known does not make for effective or powerful interfaces. Its simply a further unnecessary abstraction between a user and the data. Correct me if I am wrong, but it doesn't seem that things like BumpTop have really caught on.