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by cptcobalt 1139 days ago
I've prototyped with all 3 and ship a continuously maintained Godot 3 project in production.

I'd really, honestly, pick Godot 4 before Unity without any hesitation. If I had to pick from anything else that exists, UE5 would be my backup.

1 comments

What "flavor" of Godot do you recommend? By flavor, I'm referring to C# vs. GDScript.

I keep wanting to commit to using Godot for projects but I'm unsure which foundation to build upon.

I definitely recommend GDScript, especially if you are using Godot 4 / GDScript 2. The language was designed to be used in Godot to make games, and in my opinion it’s very good at that. The editor integration is great, defining export variables for the inspector, adding doc comments that show up in the built in help viewer, dragging nodes and files into your script to get their onready and preload paths, etc… It’s just really nice to use, and takes literally a day to become proficient.
Yeah, I recently looked at setting up some C# dev for Godot 4 and I found documentation scarce. Conversely, GDScript was much better catered for, even allowing for the fact that the documentation isn't all there for Godot 4 yet