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by rocketbop 1142 days ago
I don't know why it hadn't occurred to me before now, that using ChatGPT is quite to similar to playing Zork and Infocom games from the 1980s, with less trial and error needed to get something out of it.

The point and click adventure games from Sierra and Lucas Arts were a huge step forward in interaction, although you didn't have to use your imagination as much to solve the puzzles.

And here we are again asking users to type their way to success.

2 comments

The other obvious UX comparison point is with sending instant messages to a person until they get it right....

Provided the responses aren't too brittle (and the LLM getting it wrong isn't too upsetting or find-out-too-late) lots of non power-users are going to prefer it, at least in cases where a menu or form input with about six options won't suffice.

Chatgpt or a successor dynamically generating in-game dialogue could be fun. Or maybe it won't be. I'm interested in seeing it done.