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gubby
1141 days ago
Interesting point, but of course it’s not possible to create a platform with an average win rate of 80%.
3 comments
sbergot
1141 days ago
In some video games you may randomly face an AI opponent without the game being explicit about it. That way the average human win rate can be above 50%. I don't know yet if this is good or bad.
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rcxdude
1141 days ago
Nor any actual group of people. This "optimal" is zero sum: someone else has to have a lower winrate in order for it to work.
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orthoxerox
1141 days ago
And yet when you see a professional boxing match, both boxers' win rate is usually above 90%, not 50%.
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hgsgm
1140 days ago
A boxing career has approximately 0 rated fights. A cheap career has hundreds to thousands.
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