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by evolvingstuff
5237 days ago
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One way the circumvent the need for 5000 teraflops mentioned in the article is to exploit the fact that our eye is only capable of seeing a relatively small area in great detail at any given instant. Per viewer, we only need to finely render a tiny bit of the scene. This of course precludes the same level of realism on a shared screen, but I suspect that viewer-specific devices (e.g. http://www.scientificamerican.com/article.cfm?id=virtual-rea... ) will become the norm as we move further towards virtual reality. |
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I am not familiar Witt the date of the art here, but I do not think that is possible.