|
|
|
|
|
by serf
1145 days ago
|
|
>I find it completely implausible that a huge amount of people would. there are 2.5 billion adult gamers in the world. A good percentage of that are partaking in games that easily qualify as virtual worlds. no personal anecdote needed, huge amounts of people are already spending time in places that qualify as virtual worlds. Our interfaces are clunky, and you can shift 'virtual world' around to mean something else, but it feels evident to me that this isn't an uncommon pastime/desire among people. |
|
I don't think casually playing a mobile game every once in a while translates to going full VR. The amount of gamers that care enough about the medium to buy a console or gaming PC is only around 500 million or so.