A future where "everything that you care about is in VR" describes a hellish dystopia. Even in a future where humans spend large amounts of time in virtual spaces, our meat bodies still appreciate going for walks in the park.
The average American spends something like 3 hours per day watching TV, and upwards of 6 hours of total screen time, according to a quick Google search. Is it really that much of a stretch to imagine a world where the screens we use are part of a head-mounted display?
Think about any time you've been on a bus, train or plane -- most people on board are using their phones or tablets. I suspect within this decade it's common for those devices to be supplanted by AR/VR headsets.
To the defence of VR, most of the experiences encourage standing up and moving. Whereas laptops, desktop monitors, phones are back / neck / arm-killing machines, as ergonomics are the last thing companies are thinking about and customer does not really care until they start having health problems.
To be fair Meta's VR headsets are pretty heavy, which is also bad for the neck, but evolutional pressure will bring the futures headsets' weight down, as ergonomics is on a critical path for these devices adoption.
A future where "everything that you care about is in VR" describes a hellish dystopia
Isn't that the way it is now? Used to be, you'd all get together at the town hall, to discuss problems with the city.
Now people use twitter and Facebook, and community involvement is at an all time low.
We're already in VR version 1. Nothing online is "real"!
In VR2 people will still go for walks in the park, but just as now, where everone is walking and staring at their phone, people will be in VR2 while walking their dog.
Think about any time you've been on a bus, train or plane -- most people on board are using their phones or tablets. I suspect within this decade it's common for those devices to be supplanted by AR/VR headsets.