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by ghusbands
1146 days ago
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I remember trying (and funding) Reincarnation and finding it hard to really explore the physics, as it lacked set-pieces and seemed less fun when compared to Carmageddon 2. It's possible that I played after the big physics downgrade of maybe 2015 [1], or on a machine that couldn't handle it. I do wish there was a way to set up physics demonstrations, in all the games, for comparison with other engines. Certainly, the common boxes-made-of-jelly issue [2] is something I'm sure you wouldn't see from Carmageddon, though you'd probably see devastating performance issues with that same test. Carmageddon 2 did notably lack (as far as I could tell) simulations of aerofoils and other surface dynamics and their effects on handling; cars seemed to be modelled as near-blocks as far as drag was concerned. [1] https://steamcommunity.com/app/249380/discussions/0/34378855... [2] https://kripken.github.io/box2d.js/demo/webgl/box2d.html |
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