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by hutzlibu
1154 days ago
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It definitely would benefit from that, people like to have success. (And know who they can blame in case of failure) The easiest solution is probably brute force, have it try all the potential moves and see if it solves the game and if it does, make it a valid seed. Can be pregenerated, but should be doable in real time, also from a smartphone. Also, I think I was just blocked from my first clearing, because I could not access all blocks. Rotating the view and angle would be quite nice, but depending on your implementation, not trivial. Maybe I implement it with babylonjs or threejs these days, it is a fun game. |
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Personally I am not sure if I like winning more than just combining the cubes together and moving onto the next seed if it can't solve the current one :)
Pre-generating seeds is a valid solution but since I don't want the game to make any network requests I don't think it would work for me. Brute forcing it makes me worried if it'd drain the battery.
I think I would rather add an opt-in (like a checkbox) option to make the game check fields for certain patterns that tell if a seed can't be solved and keep generating until there's a seed that passes that check. I think that way the game would still give you the occasional seed that can't be solved but statistically your chances would go up.
Regarding rotating the view, that would make it a different game and I'd like to keep it as it is. However, that sounds like it could be fun so please send me a link if you end up creating such a version! :)