It can be argued that making sure that you're not that losing player is a skill as well. There is a game called Family Business that is almost entirely based on this concept. Each player has a gang of mobsters, and on each turn you get action cards. The game revolves around the "hit list". You can put enemy mobsters on the hit list with action cards. When there are 6 or more mobsters on the hit list, a "mob war" starts, and on each turn the topmost mobster on the hit list is killed. The mob war continues until the hit list is empty. There are also action cards for removing a mobster from the hit list, instantly killing an enemy mobster, blocking a card that puts a mobster on the hit list, etc. The key to winning this game is convincing your friends to collectively screw over another friend, and to convince them that it is a bad idea to kill your mobsters by using the right tit-for-tat strategy and using intimidation and bluffing about which action cards you have to take revenge.
Similar strategies can work for Settlers of Catan as well. When a player does something bad like block you with a road and you're playing at a disadvantage, then you can sacrifice this game for scaremongering and do everything in your power to make the player that did it lose (block him with roads and always use the robber on him). Next game people will be more careful ;)
Similar strategies can work for Settlers of Catan as well. When a player does something bad like block you with a road and you're playing at a disadvantage, then you can sacrifice this game for scaremongering and do everything in your power to make the player that did it lose (block him with roads and always use the robber on him). Next game people will be more careful ;)