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by strags 5245 days ago
I once spent an incredibly frustrating period trying to sell a game demo to a number of publishers, all of whom thought it looked and played great, but didn't have a slot for it because their slate was full of licenses and franchises.

Publishers are ever-increasingly risk-averse - particularly when modern console games cost as much as they do to produce (eg. >$50MM). Movie licenses and sequels tend to do well, so that's where bulk of the money goes.

More innovative/creative games, (and Double Fine's are definitely in this category), are often critical successes, but perform poorly in financial terms. (We could argue as to whether this is due to people simply not wanting those kind of games, or whether it's due to publishers not committing to really pushing them).

I'm really glad to see Tim trying something like this, and really, really hope it works out. I'd love to see another viable mechanism for indie game development.