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by HelloNurse 1153 days ago
Some surprising but partial flashes of "design".

For example, "a card that is strictly better than Shock and strictly worse than Lightning Bolt" did 2 damage to any target but 3 if there is a flying creature on the battlefield, quite a clever way to split the 1 damage of difference between Shock and Lightning Bolt... but it cost 1R instead of R like the two reference cards, throwing the meaningful card text out of the window.

Structured analysis and generation, for example correlating creature types with each other and mana costs or deciding whether two abilities are too similar to appear on the same card, appears to be the main way to make the generator less unintelligent. User interface is already very good.